//==============================================================================
// war salamander_anim.txt
//==============================================================================

//==============================================================================
define birthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX C Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}			 
	}
}

//=============================================================================
anim Birth
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Aspecial g giant turtle_birtha
				connect HOTSPOT birthSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual special g giant turtle_birtha
				connect HOTSPOT birthSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial G Giant Turtle_idleA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Giant Turtle_idleA
				Connect ATTACHPOINT rippleidle hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Special G Giant Turtle_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.54 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.55 false ScarabAttack checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Giant Turtle_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.54 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.55 false ScarabAttack checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippleattack hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial G Giant Turtle_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.56 false ShipDeathSplash checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Giant Turtle_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.56 false ShipDeathSplash checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippledeath hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim bored
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial G Giant Turtle_boredA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Giant Turtle_boredB
				Connect ATTACHPOINT rippleidle hotspot
				Connect TOPOFHEAD ripplebored hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial G Giant Turtle_swim
				connect hotspot eclipseSFX hotspot
				
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Giant Turtle_swim
				Connect HOTSPOT wakewalk hotspot
				connect hotspot eclipseSFX hotspot
				
			}
		}
	}
}

//==============================================================================
anim Gore
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial G Giant Turtle_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.41 false ShipDeathSplash checkVisible 
            tag SpecificSoundSet 0.75 false ScarabAttack checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
//	length 0.75
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Giant Turtle_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.41 false ShipDeathSplash checkVisible 
            tag SpecificSoundSet 0.75 false ScarabAttack checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippleattack hotspot
				connect hotspot eclipseSFX hotspot
//	length 0.75
			}
		}
	}
}
